Rise through Vampire Society in Vampire: The Masquerade - Bloodlines 2 - Download Now for Free
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Players are penalized for using certain vampiric abilities in front of witnesses; exposing their existence loses masquerade points, although additional masquerade points can be earned from quests and other actions. Violating the masquerade five times draws the ire of vampire hunters and loses the game.[5][15] The player has humanity points, representing the vampire's humanity. Some actions cost humanity points; a low humanity score alters available dialog options to become more aggressive and increases the chance of entering a frenzied state and embarking on a killing spree when the vampire's blood is low. A large amount of damage can also trigger this frenzy. Like masquerade points, losing all humanity points ends the game, with the vampire becoming a mindless beast.[5][17] Some areas, known as Elysium, prevent the use of Disciplines or weapons.[20] Players can recruit a ghoul, Heather, as a customizable servant who gives them blood, gifts, and money.[22]
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Many central plot elements existed before designer Brian Mitsoda's involvement: the prince, the anarchs being upset, aspects of the Gehenna storyline, and Jack and the sarcophagus as a major subplot. The designers broadly tied the overarching story into each hub and level. Each designer controlled their assigned section of the game and worked with a small team, enabling quick decision-making and ease in keeping plot elements consistent. Mitsoda became the primary writer for many of the characters and their quests, dialog, and side content in the game, such as emails, which helped retain a consistent narrative. He was given freedom with respect to the script, with no restrictions on language or content, and could rewrite characters when he thought his initial draft was weak.[33] Although Troika developed the story, it is inspired by White Wolf's Time of Judgment novels about a vampire apocalypse. Bloodlines' story was accepted as canonical by White Wolf, with the game serving as a prequel to Time of Judgment and including characters from the White Wolf game, such as Jack.[19][38] Discussing character design, Mitsoda said he tried to disguise the need for characters who point a player in an appropriate direction: